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Trey McNair
Trey McNair
Senior Environment Artist at Insomniac Games
Los Angeles, United States of America

Summary

I'm currently working at Insomniac Games. My work includes real-time 3D environments, modeling, shaders, materials, texturing, and lighting. In addition to games, my professional experience includes 3 years of Website and Mobile Applications Development.

http://www.modsoft.net

Skills

Environment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingHard Surface ModelingSculptingWeapon ModelingMaterialsPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
Quixel Suite
Quixel Suite
Knald
Knald
Frostbite Engine
Frostbite Engine

Productions

  • Dlc
    • Video Game
      Spider-Man PS4: City That Never Sleeps DLC
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
  • 127511b
    • Video Game
      Spider-Man PS4
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Insomniac Games
  • Battlefield hardline cover art
    • Video Game
      Battlefield Hardline: Premium
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Visceral Games (Electronic Arts)
  • Sunset overdrive
    • Video Game
      Sunset Overdrive
    • Year
      2014
    • Role
      Environment Artist Intern
    • Company
      Insomniac Games

Experience

  • Senior Environment Artist at Insomniac Games
    Burbank, United States of America
    March 2016 - Present

    Spider-Man PS4

    Spider-Man PS4: City That Never Sleeps DLC

  • Environment Artist at Visceral Games (Electronic Arts)
    San Francisco, United States of America
    June 2015 - February 2016

    Battlefield: Hardline Premium

  • Environment Artist Intern at Insomniac Games
    Burbank, United States of America
    June 2014 - September 2014

    Sunset Overdrive